Missing Pieces Development Updates


Milestone 3
February 04th - March 04th
For the third milestone of our productions phase our team worked hard and created:
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​Functional Combat System
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Status effects​
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Damage types
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Health and stun
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Component attacks
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Component stealing
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UI and Accessibility Systems
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Title screen, pause menu, and upgrade menu
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Settings and various accessibility settings
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Audio and Animation
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Implement 2 music tracks ​
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Complete frog animations, component animations, and enemy animations
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Screenshots
Update #4





Milestone 2
January 20th - February 04th
For the second milestone of our productions phase our team developed:
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Main player (frog) animations: walk cycle, and tongue grab
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Lighting concepts for environment zones
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For cool toned safe rooms and warm toned combat areas​
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New environment props
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Pipes, pain buckets, grates, and toy blocks!​
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UI designs in 2D
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Health bars, and menus ​
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Nutcracker enemy created and base for large enemy
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New textures
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Flooring, moss, tiles, and more!​
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Enemy encounters and level placements
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Now base enemy functions are working!
Screenshots
Update #3





Milestone 1
January 06th - January 20th
During our first milestone for our productions phase our team developed:
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Main player model and environment assets.
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We have created level design concepts.
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Sound effects for enemies and characters were also developed.
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Our concepting team created a finalized design for all enemy types.
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Safe zones, lotus flower animation
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Our programming team developed necessary scripts and worked on our AI system of enemies
Screenshots
Update #2





Concepting Stage
September 2024 - December 2025
During our fall semester of 2024 our pre production stage largely involved preparing our team identity for our studio and preparing our team's code of conduct.
Our artists/designers worked hard on concepting game play, art style, game assets, characters, and enemies, along with audio concepts and animation style.
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Our team's programmers also prepared using AI for our game's enemies. They worked hard on preparing the control scheme, and planned how our mechanics work.
Screenshots
Update #1



