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Missing Pieces Development Updates

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Milestone 3

February 04th - March 04th

For the third milestone of our productions phase our team worked hard and created:

  • ​Functional  Combat System 

    • Status effects​

    • Damage types

    • Health and stun

    • Component attacks 

    • Component stealing 

  • UI and Accessibility Systems 

    • Title screen, pause menu, and upgrade menu

    • Settings and various accessibility settings 

  • Audio and Animation 

    • Implement 2 music tracks ​

    • Complete frog animations, component animations, and enemy animations 

Screenshots

Update #4

Milestone 2

January 20th - February 04th

For the second milestone of our productions phase our team developed:

  • Main player (frog) animations: walk cycle, and tongue grab

  • Lighting concepts for environment zones

    • For cool toned safe rooms and warm toned combat areas​

  • New environment props

    • Pipes, pain buckets, grates, and toy blocks!​

  • UI designs in 2D

    • Health bars, and menus ​

  • Nutcracker enemy created and base for large enemy

  • New textures 

    • Flooring, moss, tiles, and more!​

  • Enemy encounters and level placements  

  • Now base enemy functions are working!

Screenshots

Update #3

Milestone 1

January 06th - January 20th

During our first milestone for our productions phase our team developed:

  • Main player model and environment assets.

  • We have created level design concepts.

  • Sound effects for enemies and characters were also developed.

  • Our concepting team created a finalized design for all enemy types.

  • Safe zones, lotus flower animation

  • Our programming team developed necessary scripts and worked on our AI system of enemies

Screenshots

Update #2

Concepting Stage

September 2024 - December 2025

During our fall semester of 2024 our pre production stage largely involved preparing our team identity for our studio and preparing our team's code of conduct.

 

Our artists/designers worked hard on concepting game play, art style, game assets, characters, and enemies, along with audio concepts and animation style. 

Our team's programmers also prepared using AI for our game's enemies. They worked hard on preparing the control scheme, and planned how our mechanics work.

Screenshots

Update #1

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